![]() ![]() My son Nicholas loves it when I turn off the enemies and we play the “Dune Buggy Game”. For games, I have to admit for its minimalist soundtrack, Half Life 2 is by far the best game I have ever played. A staple of all those years was Peter Gabriel. Ozric Tentacles somehow never go wrong on my Zen mp3 player and the same goes for Porcupine Tree. I’m an old man now and am listening less to pop and more to varying genres such as electronica and progressive rock. What are your current interests in these categories?Īlexander Brandon: Indeed they have. I still have fond memories of riding a BMX bike with a Sony Walkman and earbuds listening to a mix tape with songs like Salt n’ Pepa’s “Expression” and Heart’s “Nothin’ at all”.įrançois: Many things have changed since then. Prior to that my musical listening repertoire consisted of Mozart, Bach, Schubert, Beethoven, Chopin, and Bartok. My first “pop” song that I enjoyed was “Kyrie” by Mister Mister. For music, everything from Jean Michel Jarre to John Williams. My favorites would have to be System Shock, Doom, and SimCity on the PC for the “classics”, though there are many more but those three probably top the list. During your youth, what were the games and artists/albums that had the biggest impact on your career’s direction?Īlexander Brandon: I’d have to say I was never very good at games, but I loved them all the same. Here goes!įrançois: It was no coincidence that you became a game composer, with your background as a game and music enthusiast. Interview CreditsĬoordination: François Bezeau Interview Contentįrançois: Alexander Brandon, thank you for accepting to do this interview.Īlexander Brandon: No problem on the interview and I appreciate the opportunity. This interview originally occurred at the site VGM Rush and has since been republished. In addition, he exclusively discusses his various original albums - past, present, and future. I sat down (virtually) with the composer to learn more about his career, his opinion on the game music industry, and the recent projects he worked on. He is currently employed by Obsidian Entertainment in California as the company’s audio director, working on projects such as Neverwinter Nights 2: Mask of the Betrayer and Alpha Protocol.Ī few weeks ago, Brandon realized one of his dreams with the release of a digital album entitled Era’s End. GOG.com also offers a freeware version of this game with a ship editor and soundtrack.Alexander Brandon is the man behind the music of such games as Tyrian, Jazz Jackrabbit 2, Unreal, Unreal Tournament, Deus Ex, and Deus Ex: Invisible War. This adds a whole new strategic aspect to Tyrian, unlike any shooter seen before! There are nearly 100 various weapons, shields, power plants, and options to obtain!" ![]() If you've played One Must Fall: 2097, the concept will be familiar. More than 30 levels in all, plus many extra hidden bonus levels, Tyrian will have you playing forever! Each level has different scenery, enemies, and hazards, creating a wonderful variety of gameplay.Īs you blast your way through levels, you earn cash which you can use to upgrade your ship. It's no overkill, thoughâââ‰â¬Åwhen you reach the massive enemies within Tyrian, you'll need every ounce of firepower you can get. Tyrian also features full modem, network, and serial play.ĭeliani Your ship's most powerful weapons spew hundreds of particles around, demolishing the weaker enemies in your path. TYRIAN IS OUT! Epic MegaGames, Inc., a leading publisher of shareware games, announces Tyrian, an action-packed upward scrolling shooter in which the entire screen is ablaze with action! Featuring multi-level parallax scrolling, huge enemies and weapons, and full-screen animation, this shooter can take on the best games of its type on the Super Nintendo and Sega Genesis. In 1999, the author added an additional episode to the game and released it as freeware. "Tyrian 2000 was originally called simply Tyrian and was published by Epic MegaGames. ![]()
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